
ChainCrafting
openmods.json (add-on-of, dependencies)
link
github.com/Dusk-Flare/ChainCraftingSubnautica Mod
group Developer Links
Description
Tired of having to slowly navigating through the crafting ui to find and craft each component for the recipes you want to make?
Tired of converting all those raw resources for a single recipe?
Then this is the mod you want! Chain Crafting does all that for you!
It allows you to automatically queue up the entire crafting tree and not worry about the required items, just let the crafter's internal systems deal with it for you
Main features
Crafting queue takes into account items in the inventory
Visual Indication, if your recipe requires item you don't have, but can craft, the icon will still appear craftable, but the missing items will still show as yellow/orange in the crafting tooltips and pinned recipes
[KNOWN ISSUE]:
The recipe will craft regardless of the type of crafter (ie. upgrade station will craft a battery for the Thermoblade if needed) this is something i want to work on, but it's more complicated than apparent
Requirements
Nautilus is required to run this mod
Shout outs
Thank you @EldritchCarMaker (Discord) for all of the technical help
Thank you @Kallie23 (Discord) for the thumbnail image provided on this mod page
Thank you @Pritace (Discord) for the motivation to keep going when i was about to give up
Thank you to @slin_o (Discord) for the inspiration for bulk crafting
and a big thanks to Octop3dus (Nexus) [creator of Subcraftica] for all the help with compatibility
FAQ
Versions
View AllProject Metadata
15
47
Supported Games
Required Dependencies
For latest release: 3.1.0 · inherited from 2.0.0

