v0.1.3
Features
- Mods can be marked as add-ons of another mod, with parent-side moderation to hide off-topic add-ons
- Per-release dependency editor with version ranges (from / to / exact)
- Outbound Discord webhooks per game with mod-exclusion list, rate limiting, and a Recent Deliveries log with replay
- Auto-update flag and Auto badge on mod pages, plus an owner-only nudge banner pointing at the webhook docs
- Developer Links on profiles (Discord, YouTube, Patreon, etc.) with admin-managed URL blacklist
- Shared
<Tooltip>component used across the catalog (mod page, install button, Auto badge, dev links) - Mod page right column redesigned for compact mobile and
mdlayouts, with the developer link grid taking 1/3 alongside Share + Updated - Profile "Last active in this community" now reflects real activity (newest mod update or comment) instead of join date
- Analytics dashboard chart redesign with switchable metrics and Range Insights / Top Mods panels
Fixes
- Required-mod links now navigate properly instead of just swapping the URL
- GitHub webhook refresh no longer overwrites the developer-set DisplayName
- Analytics custom date range no longer crashes when the user picks an unspecified-kind date
- Releases deleted on GitHub are now pruned from OpenMods on next refresh, and stale assets within a release are also dropped
- Concurrent GitHub webhook deliveries no longer fire duplicate Discord pings (per-mod refresh lock + dedupe)
v0.1.2
Features
- Solid tagging system used for search and discovery
- Comments on mod pages
- Better mobile site layout
- List of previous mod versions inline on the mod page (no longer requires going to GitHub)
- Default game from the page you navigated from (sticks to the last game you browsed)
- Mod gallery sourced from
MEDIA.mdinstead of inline image URLs
Fixes
- Profile link now points at the developer's display name, not their GitHub handle
- Renamed "abandoned" status to "archived"
- Dashboard title fixed