info ABOUT

About OpenMods

OpenMods is an independent platform built on top of the open-source ecosystem already running on GitHub. We help modders publish and distribute their work straight from a public GitHub repository — and help players discover and install those mods without wading through dead links and outdated mirrors.

flag Our mission

Game modding has been carried for two decades by enthusiasts running mod databases as side projects, often with intrusive ads, stale binaries, and proprietary file hosts that go offline without warning. OpenMods exists to fix that for the long term.

We believe a mod registry should be: open by reference (every mod links back to its public GitHub source, with the author's chosen license preserved), durable (mods stay tied to that GitHub source, not to us — if OpenMods disappears tomorrow, every download URL still works), honest (no platform fees, no middleman taking a cut from creators), and respectful of players (no malware, no ad-walls hiding the download button, no forced accounts to grab a single file).

Every design decision — from auto-syncing release artifacts off GitHub, to keeping the manager app free, to publishing the API publicly via Swagger — flows from those four principles.

hub How OpenMods works

OpenMods is a thin layer over GitHub. Modders keep their source, their releases, and their issue tracker on GitHub. OpenMods reads that public information through GitHub's API and webhooks, structures it into a discoverable catalog, and serves players a fast, deduplicated download path.

  • For modders: connect a public GitHub repository, fill in a few pieces of metadata once, and your mod page stays synchronized automatically — new releases, README updates, screenshots, FAQs, and external links all flow in via webhook.
  • For players: browse mods by game, category, or tag; read a clean rendering of each mod's README and gallery; download the latest release with a single click; or use the optional OpenMods Manager desktop app to install mods into the right folder automatically.
  • For tooling builders: every public listing is also available through a documented REST API, secured by per-developer API keys.

stars What makes us different

GitHub is the source of truth

We never store mod binaries ourselves — they live on GitHub Releases, where the modder controls them. If OpenMods disappears tomorrow, every mod link still works directly on GitHub.

Zero platform fees

We don't take a percentage from sponsorships, donations, or external monetization that authors set up. The whole point is to make modders' lives easier, not to insert ourselves into their income.

Open by reference, not by lock-in

Every listed mod links back to its public GitHub source under whatever license its author chose. We don't re-license, re-host, or rewrap your work — if you ever leave the platform, your mod keeps working from the same GitHub URLs as before.

Privacy-first by default

We collect the minimum needed to operate: a GitHub OAuth identity for modders, anonymous view/download counts for analytics. No third-party tracking SDKs unless you opt in. See the Privacy Policy for the full picture.

person Who runs OpenMods

OpenMods is developed and operated independently by Andrea Pomposelli (GitHub @AndreaDev3D), a software developer based in Italy. The project started as a personal frustration with the modding ecosystem and has grown into a public service used by independent modders across multiple game communities.

The platform is supported through a combination of Patreon sponsorships, personal funding, and (where possible) unobtrusive display advertising. We do not sell user data and we do not accept paid placements or ranking boosts — the catalog order is determined by neutral signals like recency, downloads, and stars.

If you want to support the project directly, the most impactful things are: publishing your own mods here, telling other modders about it, dropping in on the Discord with feedback or bug reports, or sponsoring on Patreon.

hub Built on GitHub's open ecosystem

A quick note on what is and isn't open source here, because it's a fair question to ask.

The OpenMods platform itself is not open source. The catalog, sync engine, and dashboard are run by us as a service. What is open is everything we build on top of: modders publish their work as public GitHub repositories under their chosen license, releases live on GitHub Releases, READMEs and changelogs come straight from those repos. We don't fork your code, don't relicense your downloads, and don't gate access behind a sign-up — we just make all of that easier to find and consume.

In practice that means the content on OpenMods is open, even though the platform plumbing isn't. If you want to look at how a specific mod actually works, the GitHub link on every mod page takes you straight to its source.

mail Get in touch

The best way to reach us depends on what you need:

  • Bug reports, feature requests, ideas, modding chat: drop into our Discord server — that's where day-to-day platform discussion happens and the fastest way to reach a maintainer.
  • Takedown requests, legal notices, or platform abuse: see the Support page for the right contact path.

Ready to publish your first mod?

Connect a GitHub repository and have your mod page live in minutes — complete with releases, gallery, and changelog.

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