AD3D EnergySolution (Subnautica)

AD3D EnergySolution (Subnautica)

sell v2.0.7science Early Access bolt Auto Auto-updates from GitHubLast synced May 02, 2026 14:49 UTC
by AndreaDev3D
tag 24 OpenMods mod ID Reference it in openmods.json (add-on-of, dependencies) link github.com/AndreaDev3D/SubnauticaMod

Solar panels, a wind turbine and a depth-scaling Deep Engine to power bases the sun never reaches.

visibility 787 Views
download 343 Downloads
schedule Updated Nov 02, 2026

group Developer Links

volunteer_activism Patreonhttps://www.patreon.com/c/AndreaDev3D videocam YouTubehttps://www.youtube.com/@AndreaDev3D language Portfoliohttps://andreadev3d.com

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AD3D EnergySolution Mod (Subnautica)

Adds a set of buildable energy solutions to Subnautica's Habitat Builder, so you can power deeper, larger bases without leaning on a wall of solar panels. Includes a depth-scaling Deep Engine generator and a Wind Turbine for surface and shallow setups.

Features

  • Deep Engine — a generator whose output scales with depth, for bases the sun never reaches.
  • Wind Turbine — surface/shallow power that complements solar.
  • Buildable straight from the Habitat Builder menu, no console commands.

Installation

  1. Install BepInEx and Nautilus if you haven't already.
  2. Download AD3D_EnergySolution.SN.zip from the releases page.
  3. Unzip into your Subnautica BepInEx/plugins folder.
  4. Launch the game — the new generators appear in the Habitat Builder.

Compatibility

Built against current Nautilus for Subnautica (the original game). For Below Zero, use AD3D EnergySolution Mod (Below Zero). See the manifest for the exact dependency pins used per release.

Roadmap

  • New energy generator models.
  • Improved depth scalar.
  • In-game usage docs.
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Versions

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package_2 AD3D_EnergySolution.SN.zip
12.3 MB Sign in to download Install via OpenModsManager
Requires
Inherited from v2.0.5

Project Metadata

star Downloads

343

visibility Views

787

Required Dependencies

For latest release: v2.0.7 · inherited from v2.0.5

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