
Seamoth-Flare-System
0.1.0Illuminate the depths and defend your Seamoth! This mod adds a fully configurable flare launcher module with per-slot visuals, letting you light up the ocean, mark locations, or distract predators—all from your Seamoth. Compatible with Subnautica 2.0 and later.
visibility
2
Views
download
38
Downloads
schedule
Updated
Feb 14, 2026
collections Gallery
description
README.md
Seamoth Flare System
Overview
The Seamoth Flare System mod adds a new upgrade module for the Seamoth, allowing you to launch flares from your vehicle. This mod is designed for robust integration, visual polish, and full configuration support.
Features
- Seamoth Flare Module: Craft and install a new upgrade module to launch flares from your Seamoth.
- Per-slot Visuals: Each installed module adds a visible mesh to the Seamoth, with robust cleanup and no orphaned visuals.
- Accurate Flare Launch: Flares are launched from the correct mesh location, with a configurable Y offset for perfect alignment.
- Configurable Options: All key behaviors are adjustable in the mod options menu:
- Require Crashfish for crafting
- Flare launch energy cost
- Flare launch cooldown (seconds)
- Flare launch force
- Flare light intensity (brightness)
- Flare light range (illumination distance)
- Localization: All options and UI are localized in English, French, German, Italian, Russian, and Spanish.
- Robust Asset Management: Meshes, icons, and materials are loaded from an AssetBundle for easy updates and mod compatibility.
- Logging and Error Handling: Extensive logging for asset loading, prefab instantiation, and error conditions.
Installation
- Install BepInEx and Nautilus for Subnautica.
- Place the Seamoth Flare System mod folder in your
BepInEx/pluginsdirectory. - Launch the game. The mod will initialize automatically.
Configuration
Open the mod options menu in-game to adjust all available settings:
- Require Crashfish: If enabled, crafting the module requires a Crashfish.
- Flare Launch Energy Cost: How much energy is consumed per flare.
- Flare Launch Cooldown: Minimum time between launches.
- Flare Launch Force: How fast flares are launched.
- Flare Light Intensity: Brightness of launched flares.
- Flare Light Range: How far the flare's light reaches.
All options are fully localized.
Credits
- Developed by visolar6
- Powered by BepInEx, Nautilus, and Harmony
License
See LICENSE for details.
forum
Comments
0 comments
Join the conversation
lock
Log in to join the conversation
Connect with GitHub to post comments and react.
chat_bubble_outline
No comments yet — be the first to share your thoughts.
Versions
View AllProject Metadata
star
Downloads
38
visibility
Views
2
Supported Games
Tags
sell
No tags yet


