Getting Started with Kenshi Modding
Workshop subscriptions, mod ordering rules, FCS basics, and the discipline Kenshi mod lists demand
Kenshi modding is best approached with two pieces of context: the mod catalog leans toward huge content overhauls rather than small tweaks, and mod order matters more than in most games. Kenshi loads mods as override layers — later mods overwrite data from earlier ones — so getting the order wrong means later mods silently undo what earlier ones did.
This guide walks the standard install on the current Steam release.
Step 1 — Subscribe to a mod via Workshop
Open the Kenshi Workshop. Subscribe to a mod. Steam downloads it.
Three good first picks:
- 256 Squad Size — increases the squad limit, useful for the squad-management gameplay Kenshi is built around.
- Recruitable Prisoners — adds the ability to recruit captured prisoners. Lore-friendly QoL.
- Reactive World — increases the world's reactivity to player actions. Substantial content addition; not a tweak.
Step 2 — Order your mods in the launcher
Launch Kenshi. The launcher (before the game starts) has a Mods tab. Your subscribed mods appear here.
This is the critical step: mods load in order from top to bottom. Later mods override earlier ones for any data they touch in common.
General rules:
- Tweaks and small mods first (UI, balance, individual additions).
- Frameworks and libraries next (mods other mods depend on).
- Large content mods last (overhauls like Genesis, Living World).
- Patch/compatibility mods very last (if you have two big mods that conflict, a patch mod that resolves the conflict goes after both).
Reorder by dragging in the launcher.
Step 3 — Start a new save
Kenshi's save format embeds active mod state. Mid-save mod changes can produce subtle bugs that don't appear until 50 hours in.
The discipline: pick your mod list before starting a campaign. If you must change mods mid-save, back up first and accept the risk.
Step 4 — Manual mod install (optional)
For mods not on Workshop, download the mod folder and drop it into Steam/steamapps/common/Kenshi/mods/. Then in the launcher's Mods tab, enable the mod and order it.
The Kenshi/mods.cfg file lists active mods in order. Workshop and manual mods are tracked the same way.
Step 5 — The Forgotten Construction Set (optional)
If you want to author your own mod, FCS is free with the game. Launch it from Kenshi's main launcher → FCS. The same tool the developers used.
FCS opens the entire game database — every NPC, every dialogue line, every faction relationship. Edit, save as a mod folder, and your changes load in-game.
The learning curve is real but the result is unusually direct: you're editing the game with the developer's tool.
Common gotchas
- Mod loaded but no effect. Almost always load-order. A later mod is overwriting the data you expected to change. Move the desired mod down the list.
- Two big mods conflict. Check Workshop comments for compatibility patches. Most popular overhauls have community-made compat patches for each other.
- Save crashes after adding a mod. The new mod's content references something not in the save's world state. Roll back to a save before the mod was added.
- Performance is terrible. Too many big mods. Kenshi's engine starts struggling around 3-4 large content mods.
- FCS won't open my mod file. FCS sometimes corrupts on crash. The mod's
.modfile may need restoring from backup; FCS keeps autosaves inKenshi/mods/<mod_name>/Backups/.
Kenshi modding rewards picking a small set of high-quality mods over assembling a large list. The community-curated "best of" mod lists are good starting references.