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Getting Started with Farming Simulator 22 Modding

ModHub flow, the mods folder, AutoDrive + Courseplay, and per-save mod activation

AndreaDev3D
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Farming Simulator 22 modding is officially supported and conceptually simple — subscribe through ModHub or drop zips into the mods folder. The complexity is purely selection: there are thousands of vehicle and equipment mods to choose from.

This guide walks the standard install on FS22 PC.

Step 1 — Use the in-game ModHub

From FS22's main menu → ModHub. Browse by category (Vehicles, Implements, Maps, Buildings, Scripts).

Subscribe ("Download" in FS22's terminology) to any mod. FS22 downloads to your profile's mods/ folder automatically.

The ModHub on PC includes the full mod catalog. Console ModHub is a curated subset.

Step 2 — Manual install (for non-ModHub mods)

For mods from modshub.cc or community sites:

  1. Download the .zip file. Don't extract.
  2. Place the .zip in Documents/My Games/FarmingSimulator2022/mods/.
  3. Launch FS22; the mod appears in the Mods menu.

Step 3 — Enable for a save

When starting a new game (or loading an existing save), FS22 shows a Mods selection screen. Toggle which installed mods are active for that save.

Mods are remembered per-save. Different saves can use different mod sets — a Vanilla Farm save and a Heavily Modded Farm save can coexist.

Three solid first picks:

  • A starter vehicle pack — a tractor or combine in your preferred brand (John Deere, Case IH, Fendt, Claas).
  • AutoDrive — a script mod adding autonomous driving for AI-controlled vehicles. Substantially changes the gameplay loop.
  • Courseplay — companion to AutoDrive (or alternative); adds field-work automation.

AutoDrive + Courseplay are the modern multitasking essentials for serious farms.

Step 5 — Maps

Map mods replace the entire playable world. Switching map = starting a new save.

Popular community maps:

  • Frankenmuth Farming — Midwest US setting.
  • Sandy Bay Farms — Australian setting.
  • Various EU regional maps — German, Dutch, Polish farming aesthetics.

Each map's .zip goes in mods/. Pick the map at save creation time.

Step 6 — Multiplayer

FS22 supports co-op (up to 16 players historically). Server's mods are canonical:

  • The host enables mods for the save.
  • Joiners' clients auto-download the same mods from ModHub on connection.
  • Manual mods (not on ModHub) need to be installed manually on each client.

Common gotchas

  • Mod extracted, not as zip. FS22 needs the .zip archive intact in the mods folder. Re-zip if necessary.
  • Mod requires DLC you don't own. Some mods explicitly require Pumps n' Hoses, Premium content, etc. Check the mod's description.
  • Map mod incompatible with vehicle mod. Rare, but possible — usually a vehicle mod that adds traffic AI conflicts with a map's traffic rules. Disable one to test.
  • Performance dropped. Each loaded vehicle and field-work mod adds CPU/GPU cost. Disable unused vehicles in the mod selection screen.
  • Save game corrupted. Removing a vehicle mod from a save where that vehicle is stored on the farm deletes the vehicle. Usually safe; rarely problematic.

FS22's modding scene is one of the cleanest of any simulator — official support, official tools, professional-tier community vehicles. If you want to author your own equipment mod, GIANTS Editor is free and well-documented.

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