Getting Started with Farming Simulator 22 Modding
ModHub flow, the mods folder, AutoDrive + Courseplay, and per-save mod activation
Farming Simulator 22 modding is officially supported and conceptually simple — subscribe through ModHub or drop zips into the mods folder. The complexity is purely selection: there are thousands of vehicle and equipment mods to choose from.
This guide walks the standard install on FS22 PC.
Step 1 — Use the in-game ModHub
From FS22's main menu → ModHub. Browse by category (Vehicles, Implements, Maps, Buildings, Scripts).
Subscribe ("Download" in FS22's terminology) to any mod. FS22 downloads to your profile's mods/ folder automatically.
The ModHub on PC includes the full mod catalog. Console ModHub is a curated subset.
Step 2 — Manual install (for non-ModHub mods)
For mods from modshub.cc or community sites:
- Download the
.zipfile. Don't extract. - Place the
.zipinDocuments/My Games/FarmingSimulator2022/mods/. - Launch FS22; the mod appears in the Mods menu.
Step 3 — Enable for a save
When starting a new game (or loading an existing save), FS22 shows a Mods selection screen. Toggle which installed mods are active for that save.
Mods are remembered per-save. Different saves can use different mod sets — a Vanilla Farm save and a Heavily Modded Farm save can coexist.
Step 4 — Recommended first mods
Three solid first picks:
- A starter vehicle pack — a tractor or combine in your preferred brand (John Deere, Case IH, Fendt, Claas).
- AutoDrive — a script mod adding autonomous driving for AI-controlled vehicles. Substantially changes the gameplay loop.
- Courseplay — companion to AutoDrive (or alternative); adds field-work automation.
AutoDrive + Courseplay are the modern multitasking essentials for serious farms.
Step 5 — Maps
Map mods replace the entire playable world. Switching map = starting a new save.
Popular community maps:
- Frankenmuth Farming — Midwest US setting.
- Sandy Bay Farms — Australian setting.
- Various EU regional maps — German, Dutch, Polish farming aesthetics.
Each map's .zip goes in mods/. Pick the map at save creation time.
Step 6 — Multiplayer
FS22 supports co-op (up to 16 players historically). Server's mods are canonical:
- The host enables mods for the save.
- Joiners' clients auto-download the same mods from ModHub on connection.
- Manual mods (not on ModHub) need to be installed manually on each client.
Common gotchas
- Mod extracted, not as zip. FS22 needs the
.ziparchive intact in the mods folder. Re-zip if necessary. - Mod requires DLC you don't own. Some mods explicitly require Pumps n' Hoses, Premium content, etc. Check the mod's description.
- Map mod incompatible with vehicle mod. Rare, but possible — usually a vehicle mod that adds traffic AI conflicts with a map's traffic rules. Disable one to test.
- Performance dropped. Each loaded vehicle and field-work mod adds CPU/GPU cost. Disable unused vehicles in the mod selection screen.
- Save game corrupted. Removing a vehicle mod from a save where that vehicle is stored on the farm deletes the vehicle. Usually safe; rarely problematic.
FS22's modding scene is one of the cleanest of any simulator — official support, official tools, professional-tier community vehicles. If you want to author your own equipment mod, GIANTS Editor is free and well-documented.