arrow_back All guides

Getting Started with Dyson Sphere Program Modding

r2modman, BepInEx, DSP-Mod-Helper, and the Galactic Scale 3 commitment

AndreaDev3D
·

Dyson Sphere Program modding uses r2modman + BepInEx — the same Thunderstore pattern as Valheim and Lethal Company. This guide is the DSP-specific walkthrough.

Step 1 — Install r2modman

r2modman supports DSP. Set DSP as your target on first launch.

Step 2 — BepInEx auto-installs

r2modman prompts on first profile setup. Accept.

Step 3 — Install mods

In r2modman's Online tab, three popular picks:

  • DSP-Mod-Helper — common dependency.
  • CommonAPI — utility library.
  • Galactic Scale 3 (GS3) — expands solar system scale and complexity.

Click Download. Dependencies resolve automatically.

Step 4 — Launch via r2modman

Start modded. DSP loads with BepInEx and mods active.

Step 5 — Save handling

Pure-script mods are usually save-safe. Content-additive mods (Galactic Scale 3 in particular) are not — start a new save when installing them.

Common gotchas

  • r2modman says BepInEx outdated. Re-run install after DSP patches.
  • Mod dependency missing. r2modman resolves dependencies but manual installs can miss them.
  • Save game incompatible after content mod. Start a new save.

Same Thunderstore pattern as the other BepInEx-based games on this list.

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.