Getting Started with Dyson Sphere Program Modding
r2modman, BepInEx, DSP-Mod-Helper, and the Galactic Scale 3 commitment
Dyson Sphere Program modding uses r2modman + BepInEx — the same Thunderstore pattern as Valheim and Lethal Company. This guide is the DSP-specific walkthrough.
Step 1 — Install r2modman
r2modman supports DSP. Set DSP as your target on first launch.
Step 2 — BepInEx auto-installs
r2modman prompts on first profile setup. Accept.
Step 3 — Install mods
In r2modman's Online tab, three popular picks:
- DSP-Mod-Helper — common dependency.
- CommonAPI — utility library.
- Galactic Scale 3 (GS3) — expands solar system scale and complexity.
Click Download. Dependencies resolve automatically.
Step 4 — Launch via r2modman
Start modded. DSP loads with BepInEx and mods active.
Step 5 — Save handling
Pure-script mods are usually save-safe. Content-additive mods (Galactic Scale 3 in particular) are not — start a new save when installing them.
Common gotchas
- r2modman says BepInEx outdated. Re-run install after DSP patches.
- Mod dependency missing. r2modman resolves dependencies but manual installs can miss them.
- Save game incompatible after content mod. Start a new save.
Same Thunderstore pattern as the other BepInEx-based games on this list.