Getting Started with Blade & Sorcery Modding
U-version matching, the Mods folder, Outer Rim, and Nexus subscriptions
Blade & Sorcery modding is conceptually simple — drop folders into the mods directory — but version-sensitive in a way that catches new modders. Each U-version (U10, U11, U12, U13) is essentially a different modding target.
Step 1 — Identify your B&S U-version
In-game main menu shows the version. Match this to mod compatibility tags on Nexus before downloading anything.
Step 2 — Find the mods folder
<B&S install>/BladeAndSorcery_Data/StreamingAssets/Mods/
Create the Mods folder if it doesn't exist.
Step 3 — Install mods
Nexus Mods Blade & Sorcery is the main hub. Filter by your U-version.
Three popular picks:
- A weapon pack matching your aesthetic (lightsabers, swords, modern firearms).
- Outer Rim — Star Wars conversion (one of the most-installed mods).
- The Dungeon Configurator — sandbox dungeon customisation.
Each mod is a folder with a manifest.json plus assets. Extract into Mods/.
Step 4 — Launch and configure
Launch B&S in VR. The mods load automatically. New weapons appear at the weapon rack; new spells in the spell-selection menu; new NPCs in the spawn UI.
Mod-added settings (where mods provide configuration) appear in the mod's in-game menu.
Step 5 — Update handling
When WarpFrog ships a U-update:
- Existing mods break immediately.
- Wait for mod authors to update.
- Update B&S only after your essential mods have caught up — or pin B&S to your working version via Steam beta branches.
Common gotchas
- Wrong U-version mod. Match U-version tags precisely.
- Mod folder structure wrong. Each mod folder must have manifest.json at its root, not nested.
- Mod conflict. Two mods touching the same in-game entity. Disable one to test.
- Performance with many mods. B&S physics is heavy in VR; mods add to the load.
If you're new to B&S, install fewer, larger mods rather than many small ones. Outer Rim alone is more content than the base game's faction roster.